![]() I've seen that when I just inform people what I am about to do, they understand and help a lot. Expect a lot of flaming from people that have no clue what you are doing. As long as Baleog tanks use Norse Force/Jump Ĩ. Just change Olaf with Baleog, and let Olaf regenerate before recharging. If you are good enough you can solo non-desert bosses by the time you get Jump. If it's a boss, the default range of engagement for Baleog and Erik, will mean that you only need to move Olaf out of the AoE. When soloing camps, pick Olaf, charge in and then press 4 to have all of them hit the target. Use Jump/Sprint (Go Go Go) to body block escaping healers/squishies or 'about to die' people ħ. If you engage and press 4, then Erik and Baleog will engage from distance.which is safer Ħ. When you expect a team fight, select Olaf and move him forward, keeping Baelog and Erik in a distance. Jump! can break stuns, silences and slows if you select a Viking that is not stunned or silenced ĥ. This will give the needed distance from the onslaught and you'll get two-three Mortar fires for free Ĥ. Keep Erik in a distance of the teamfight and select him before using Longboat. Longship spawns either on Olaf if all Vikings are selected OR the selected viking. You need a damaged viking to get to a fountain, but if one gets it all are healed ģ. Double tap 1,2,3 and the screen moves to Olaf, Baleog or Erik respectively Ģ. From mid to late game, their strength rises proportionally due to the Raid Heroic or their Play Again use.īefore venturing in a per-map analysis of the basic Ability build for TLV, here's a couple of hints and tips for their gameplay:ġ. If they are together they have good damage, but their survivability is ridiculously low, meaning that you won't see them bullying Assassins or tanks, but they just need to do their job and soak experience. The bad thing about TLV is that they have no abilities in the skill bar when they start, so up to the midgame they are just an Auto-Attack bunch of funny looking sprites. IF you manage to get to 10 before the other team, you are in an amazing spot, because you have a huge advantage in team fights (Heroics>No Heroics). Use this knowledge in order to populate as many lanes as possible when objectives happen (Mines, Temples, etc) and generate an advantage in levels for your team. This is due to the high movement speed difference between the two groups. Optimally, a split between two lanes is very good, and the best way in my experience is to use Erik in one and Olaf+Baleog in the other. For this to be remotely useful, you'll need your team-mates to understand that they don't need to be in the lane to get experience, so they are better off doing something else. They can spread out in multiple lanes, and get experience for the team just by being there. The main strength of TLV is that they can abuse the first point (Experience) like no other hero. This can be either good or bad, so it's up to you to make it an advantage instead of a disadvantage. Mass is real in this game and TLV along with Azmodan have the biggest 'Hit box' in the game. Switching from Olaf to Baleog is paramount.ģ. This is very important when you try to solo camps or bosses with TLV. Be near a minion/tower/hero kill and ALL of your team gets the experience.Ģ. ![]() TLV is (are) a hero that requires a good grasp of how the game mechanics work, and they unfortunately require your team-mates to know them as well. The actual truth for both statements is somewhere in the middle. You'd probably also heard that TLV are a pain in the butt to micromanage and correctly place and command, but they are very rewarding if you train with them. The only bad map for Vikings is Tomb of the Spider Queen because objectives happen on-lane, so you'll need good team coordination to run a good game in Tomb Leaving the rest of the team members, group up for doing something else. Right now, Vikings are excellent for experience soaking. Especially Olaf, whose speed is really low. With Fast Restart removed, now splitting the Vikings on multiple lanes needs lots of baby sitting, since a dead viking will probably lose a full wave of minions. Truth is that TLV in the right hands was almost winning the game on its own (1-2 level difference in certain maps is a godsend gift for good players, and they can ride it to the end of the game). Post Buthcer Patch Vikings, were the one hero that was affected the most by the patch notes and talent reshape. Part of the reason why they were hit so hard with the Butcher patch. You've probably have heard that The Lost Vikings (TLV from now on) were the second most successful hero based on the findings of this website.
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